Don't panic
May 3, 04:34 PM
i took the liberty to re-write the rules AS I UNDERSTANND THEM, which incorporate all the Q&A
there are a couple of passages that are still unclear to me, which are higlighted in red:
RULES:
The game begins with 1 villain and 7 heroes. The villain and each of the heroes have their own story and motivations that are PMed to them and not unveiled publicly.
The roles will be known to all from the beginning - there will be no secret roles. The only secrets in this game are: the full map (only the Game Masters and the Villain has access) and the secret motivations/powers of the Couple, the Wizard and the Adventurers.
The map will be slowly revealed to the Heroes as they move through the mansion.
The Villain:
The villain made a deal with Satan in which he takes over the mansion and it's many treasures, as well as take control of The Artifact. The Villain is the only player to have knowledge of the full map at the onset. With The Artifact, the villain is able to place monsters and traps anywhere in the mansion. The Artifact also enables the villain to self-heal (1 HP per turn). The Artifact can only be accessed in the Lair. If the villain moves away from the Lair, he will not be able to either set monsters/traps or self-heal.
The villain starts at level 16 and cannot level up whatsoever. His stats were determined by how many heroes there are (2 HP and AP for each playing hero).
His Goal: kill’em all.
The Heroes:
They all start at level 1. Their stats begin at 1 HP and 1 AP. Each time they level up, 1 HP and 1 AP will be added to their stats.
Certain heroes have special powers known only to them, and revealed to the other heroes at their own discretion.
The Couple: Two heroes are the parents of a child who is suffering from a loathsome disease. To save their daughter, they must obtain The Artifact and call forth it's powers.
The Wizard: He was sent in by the King to stop the Villain. He has awesome magical powers.
Adventurers: Here for glory and treasure.
Heroes’ Goal: tthe endgame is slightly different for the different characters, but it requires killing the villain and retrieving The Artifact.
Note: Some scenarios see all surviving heroes as winners, some only some of them.
Game Mechanics:
Each rounds consist of a double turn for the heros followed by a double turn for the villain. Each turn corresponds to one action.
There is no time limite on any turn: the Heroes’ turn ends when the team leader communicates his decision to the GMs. The villain turns is all by PM.
At the beginning, the Band of Heroes choses its Leader (by voting). The Leader can be changed at any time by a simple majority, and it applies from the following turn
Heroes actions (decided by the leader in the thread, which should, but not necessarily has to, reflect the group opinion expressed through voting/discussion exclusively in the thread):
1) Move: the group opens a passage and moves into the next room.
2) Explore: the group explores the room they are in. they can find and disable traps, find and collect treasure.
3) Split and move: part of the group splits into a separate sub-group, who will have a separate turn(s) from next turn on. The new group chooses a new leader, the old group retains the old leader. The first, immediate, action of the new group HAS to be to move into a separate room (or stay in a room if the other group moves. If two groups get back into the same room, the next turn they can choose to merge again. When groups merge, they choose a new common leader. The splitting per se doesn’t count as a move, but the splinter group has to immediately move/explore, so it counts as that group's action.
4) Special actions: determined by the characters’ special powers. No one except a character knows the nature, extension or frequency of use of any of the special powers, including the villain. They are additional moves to the regular ones.
Villain actions: communicated to the GMs by PMs, but he can post in the thread if so he wishes
When he is in his lair, in the presence of the Artifact, the Villain can:
1) summon and place one or more new monster to any empty room, provided he has the required aura points. Big monster cost more aura points. Once a monster is assigned to a room, it can never be moved elsewhere
2) build one or more new trap and place it in any empty room, including already explored ones, provided he has enough aura points. Big traps cost more points.
1 and 2 can be combined in one turn, provided enough points are available
3) heal himself 1 HP
from any position he can
4) move to another room
5) wait and earn 1 aura point. The villain can instead decide (active communication to the GM) to wait and collect points, which can then be used to summon monsters or build traps (to do this he has to go back to the Lair).
he can wait for as many consecutive turns he wants, in which no other actions are performed by the villain
the Villain starts with an undisclosed amount of traps and monsters which are all placed at the beginning of the game
Monsters: Monsters lurk in their assigned room and don’t move. They will automatically attack the group entering the room in a fight to the death of one of the parties. Monsters do not attack the villain.
Traps: any armed trap is triggered any time heroes attempts to leave the room where the trap is concealed in without exploring it.
The amount of damage depends on the trap and is randomly distributed (or otherwise stated). The Villain is immune to all traps.
Treasures: they are placed by the GM at the beginning of the game, both GM and the Villain know their locations.
Level treasure: everyone in the group discovering it, levels up
Healing treasure: : 5 HP are assigned to each of the discoverers, up to their level.
Fights: A fight starts whenever heroes enter a room with monsters or the villain, and it is always a team battle.
The Attack Points (AP) of each side are combined. The total AP represents the total damage inflicted to the other side. This is randomly distributed to each component of the other side (if more than one), and subtracted from their individual HP.
When HP=0, then the monster or character is dead.
In case of equal stats, the winner will be determined by random.org, and the loser's stats will be knocked down one point, and the consequences applied accordingly.
example: say our team has split up, and we have three Heroes (the Couple and an Adventurer), stumble upon a Monster. Let's assume that our Heroes is level 2. That would mean they both have 2 HP and 2 AP. The unfortunate Monster has 3 HP and 3 AP. Oh no! But wait, we combine the three heroes' stats, so the Team's stats are 6 HP and 6 AP. Poor Monster, indeed. It's dead, but its 3 AP means it'll hit the Team with 3 HP - each point will be assigned randomly to the members.
Stats: all heroes start at 1HP, 1AP and gain 1 point each per level.
When attacking, a group is considered like one entity and their AP combine.
When receiving damage, the damage points are randomly distributed (random.org)
When receiving healing from treasure, the heal points are randomly distributed in a group.
The maximum HP of a character cannot exceed its level
Levelling: Discover treasure: gain a level. Kill a monster: gain a level. That's it.
There is no maximum level, and levels are gained by all the participant in the group who did the killing/discovery
there are a couple of passages that are still unclear to me, which are higlighted in red:
RULES:
The game begins with 1 villain and 7 heroes. The villain and each of the heroes have their own story and motivations that are PMed to them and not unveiled publicly.
The roles will be known to all from the beginning - there will be no secret roles. The only secrets in this game are: the full map (only the Game Masters and the Villain has access) and the secret motivations/powers of the Couple, the Wizard and the Adventurers.
The map will be slowly revealed to the Heroes as they move through the mansion.
The Villain:
The villain made a deal with Satan in which he takes over the mansion and it's many treasures, as well as take control of The Artifact. The Villain is the only player to have knowledge of the full map at the onset. With The Artifact, the villain is able to place monsters and traps anywhere in the mansion. The Artifact also enables the villain to self-heal (1 HP per turn). The Artifact can only be accessed in the Lair. If the villain moves away from the Lair, he will not be able to either set monsters/traps or self-heal.
The villain starts at level 16 and cannot level up whatsoever. His stats were determined by how many heroes there are (2 HP and AP for each playing hero).
His Goal: kill’em all.
The Heroes:
They all start at level 1. Their stats begin at 1 HP and 1 AP. Each time they level up, 1 HP and 1 AP will be added to their stats.
Certain heroes have special powers known only to them, and revealed to the other heroes at their own discretion.
The Couple: Two heroes are the parents of a child who is suffering from a loathsome disease. To save their daughter, they must obtain The Artifact and call forth it's powers.
The Wizard: He was sent in by the King to stop the Villain. He has awesome magical powers.
Adventurers: Here for glory and treasure.
Heroes’ Goal: tthe endgame is slightly different for the different characters, but it requires killing the villain and retrieving The Artifact.
Note: Some scenarios see all surviving heroes as winners, some only some of them.
Game Mechanics:
Each rounds consist of a double turn for the heros followed by a double turn for the villain. Each turn corresponds to one action.
There is no time limite on any turn: the Heroes’ turn ends when the team leader communicates his decision to the GMs. The villain turns is all by PM.
At the beginning, the Band of Heroes choses its Leader (by voting). The Leader can be changed at any time by a simple majority, and it applies from the following turn
Heroes actions (decided by the leader in the thread, which should, but not necessarily has to, reflect the group opinion expressed through voting/discussion exclusively in the thread):
1) Move: the group opens a passage and moves into the next room.
2) Explore: the group explores the room they are in. they can find and disable traps, find and collect treasure.
3) Split and move: part of the group splits into a separate sub-group, who will have a separate turn(s) from next turn on. The new group chooses a new leader, the old group retains the old leader. The first, immediate, action of the new group HAS to be to move into a separate room (or stay in a room if the other group moves. If two groups get back into the same room, the next turn they can choose to merge again. When groups merge, they choose a new common leader. The splitting per se doesn’t count as a move, but the splinter group has to immediately move/explore, so it counts as that group's action.
4) Special actions: determined by the characters’ special powers. No one except a character knows the nature, extension or frequency of use of any of the special powers, including the villain. They are additional moves to the regular ones.
Villain actions: communicated to the GMs by PMs, but he can post in the thread if so he wishes
When he is in his lair, in the presence of the Artifact, the Villain can:
1) summon and place one or more new monster to any empty room, provided he has the required aura points. Big monster cost more aura points. Once a monster is assigned to a room, it can never be moved elsewhere
2) build one or more new trap and place it in any empty room, including already explored ones, provided he has enough aura points. Big traps cost more points.
1 and 2 can be combined in one turn, provided enough points are available
3) heal himself 1 HP
from any position he can
4) move to another room
5) wait and earn 1 aura point. The villain can instead decide (active communication to the GM) to wait and collect points, which can then be used to summon monsters or build traps (to do this he has to go back to the Lair).
he can wait for as many consecutive turns he wants, in which no other actions are performed by the villain
the Villain starts with an undisclosed amount of traps and monsters which are all placed at the beginning of the game
Monsters: Monsters lurk in their assigned room and don’t move. They will automatically attack the group entering the room in a fight to the death of one of the parties. Monsters do not attack the villain.
Traps: any armed trap is triggered any time heroes attempts to leave the room where the trap is concealed in without exploring it.
The amount of damage depends on the trap and is randomly distributed (or otherwise stated). The Villain is immune to all traps.
Treasures: they are placed by the GM at the beginning of the game, both GM and the Villain know their locations.
Level treasure: everyone in the group discovering it, levels up
Healing treasure: : 5 HP are assigned to each of the discoverers, up to their level.
Fights: A fight starts whenever heroes enter a room with monsters or the villain, and it is always a team battle.
The Attack Points (AP) of each side are combined. The total AP represents the total damage inflicted to the other side. This is randomly distributed to each component of the other side (if more than one), and subtracted from their individual HP.
When HP=0, then the monster or character is dead.
In case of equal stats, the winner will be determined by random.org, and the loser's stats will be knocked down one point, and the consequences applied accordingly.
example: say our team has split up, and we have three Heroes (the Couple and an Adventurer), stumble upon a Monster. Let's assume that our Heroes is level 2. That would mean they both have 2 HP and 2 AP. The unfortunate Monster has 3 HP and 3 AP. Oh no! But wait, we combine the three heroes' stats, so the Team's stats are 6 HP and 6 AP. Poor Monster, indeed. It's dead, but its 3 AP means it'll hit the Team with 3 HP - each point will be assigned randomly to the members.
Stats: all heroes start at 1HP, 1AP and gain 1 point each per level.
When attacking, a group is considered like one entity and their AP combine.
When receiving damage, the damage points are randomly distributed (random.org)
When receiving healing from treasure, the heal points are randomly distributed in a group.
The maximum HP of a character cannot exceed its level
Levelling: Discover treasure: gain a level. Kill a monster: gain a level. That's it.
There is no maximum level, and levels are gained by all the participant in the group who did the killing/discovery
superleccy
Sep 15, 04:20 PM
MBP updates? About time too!
Chundles
Sep 10, 11:06 PM
I can't get to excited about this, it will take me 10 hours to download 2GB :eek:
10 hours? Luxury. I dream of being able to download 2GB in 10 hours.
It'll take me over 4 days.
10 hours? Luxury. I dream of being able to download 2GB in 10 hours.
It'll take me over 4 days.
snberk103
May 6, 01:28 PM
I said some stuff, and....No, that's not how it works -- YOU are supposed to do that to support your argument, not me :-).... Cheers!
...
Okay. 'No one' was a hyperbole.
Gosh, I can't get anything past you guys today! ;)
Yeah, I'm having a tough day too ... :)
...
Okay. 'No one' was a hyperbole.
Gosh, I can't get anything past you guys today! ;)
Yeah, I'm having a tough day too ... :)
DwightSchrute
Jul 22, 03:42 PM
More importantly, the MacBook Pro's hinge design limits how far the display can open.
Okay, that is one thing I will agree that they need to change. I'm pretty tall and I have noticed when I go to the Apple store that I could put the screen back a little futher than they allow me to. Well, I can only hope they make that change on August 7th.
Okay, that is one thing I will agree that they need to change. I'm pretty tall and I have noticed when I go to the Apple store that I could put the screen back a little futher than they allow me to. Well, I can only hope they make that change on August 7th.
vwsoul
Sep 16, 12:52 PM
I am curious tho, if people placed their orders now and lets say the new mbp comes out on the 19th, then how will they adjust the specs and price for the one you ordered and the one that ships? Will they contact you ahead of time or just send you a similar spec based on your price?
Any ideas?
Any ideas?
yfile
Apr 24, 04:44 AM
No, it wouldn't. Please understand what Retina means ;) :
http://blogs.discovermagazine.com/badastronomy/2010/06/10/resolving-the-iphone-resolution/
For all we know, the 27" already is a Retina display. It depends on what distance you find normal sitting away from it.
Retina is clearly defined by minimum 300 px/in resolution, so distance from monitor there is nothing to do with. Sitting 10 meters from monitor don't transform your monitor to hiperRetina. Please...
http://blogs.discovermagazine.com/badastronomy/2010/06/10/resolving-the-iphone-resolution/
For all we know, the 27" already is a Retina display. It depends on what distance you find normal sitting away from it.
Retina is clearly defined by minimum 300 px/in resolution, so distance from monitor there is nothing to do with. Sitting 10 meters from monitor don't transform your monitor to hiperRetina. Please...
puuukeey
Sep 11, 02:41 PM
* new middle mac should be thirty inch tv. built in bluetooth for control couch. remote with track ball. bundled with eyetv and x10 automation software. NO MORE WHITE PLASTIC
* bluetooth remote. (a few more buttons)
* Airport Express with video and 5.1
* Plugin architecture for front row!!!!!!!!!
* add screen savers to front row(did this myself)
* add video and audio messaging to front row (did this myself)
* Jeff Han coffee table.
* bluetooth remote. (a few more buttons)
* Airport Express with video and 5.1
* Plugin architecture for front row!!!!!!!!!
* add screen savers to front row(did this myself)
* add video and audio messaging to front row (did this myself)
* Jeff Han coffee table.
Popeye206
Apr 7, 11:41 AM
They only need like ~100,000.
Hummm... maybe Motorola has some spare Xoom screens they could share with RIM? Oh... the size thing.... Hummm...
The Tab! There should be about 1 million+ channel returns coming back on the TAB 1.0... Samsung may have some stock that RIM could work with? A little glue and tape and there you go! :p
Hummm... maybe Motorola has some spare Xoom screens they could share with RIM? Oh... the size thing.... Hummm...
The Tab! There should be about 1 million+ channel returns coming back on the TAB 1.0... Samsung may have some stock that RIM could work with? A little glue and tape and there you go! :p
zombierunner
Mar 31, 03:33 AM
When can we expect the new updated imacs to ship with Mac OS X Lion pre-installed? would you say June or July?
LagunaSol
Apr 18, 04:02 PM
Ridiculous. Nothing is at all similar, aside from the bezel.
Perhaps you need to actually look at an iPhone 3GS and a Galaxy Tab sometime.
http://www.coated.com/wp-content/uploads/2010/10/Samsung-Galaxy-Tab-back.jpg
http://phonerpt.com/wp-content/uploads/iphone-3g-white-live-picture.jpg
Perhaps you need to actually look at an iPhone 3GS and a Galaxy Tab sometime.
http://www.coated.com/wp-content/uploads/2010/10/Samsung-Galaxy-Tab-back.jpg
http://phonerpt.com/wp-content/uploads/iphone-3g-white-live-picture.jpg
shaolindave
May 4, 05:51 PM
Thank you for making my point for me. Last time I checked you were the one making predictions that Lion was going to be handled in the store exactly like every other app.
All I am saying is that there is no proof to point either way at the moment. But coming to a conclusion that Lion is going to be handled like every other app is like concluding that the iPhone SDK, when released, was going to be exactly like "web apps" were previously.
i "predict" the next car i buy will have four wheels.
i don't "predict" that Lion will be handled the same as every other App Store product, but there's reason to believe it will be, and that's a cause for concern.
please stop putting words in my mouth.
All I am saying is that there is no proof to point either way at the moment. But coming to a conclusion that Lion is going to be handled like every other app is like concluding that the iPhone SDK, when released, was going to be exactly like "web apps" were previously.
i "predict" the next car i buy will have four wheels.
i don't "predict" that Lion will be handled the same as every other App Store product, but there's reason to believe it will be, and that's a cause for concern.
please stop putting words in my mouth.
clibinarius
Mar 29, 02:54 PM
The batteries of note are probably for the nano/shuffle, not the touch. Hence why the supply isn't a problem yet with the iphones.
Try to remember, people who post these things, there's several types of ipods.
Try to remember, people who post these things, there's several types of ipods.
brepublican
Jul 30, 11:17 PM
Yeah. I'm gonna go ahead and be the party pooper: there is no iPhone people. Let's concentrate on the 'true video iPod' rumors instead. Or bring back the 'PowerBook G5 next Tuesday!!1' threads. But this, not happening
And for good measure, I hope I am wrong ;)
And for good measure, I hope I am wrong ;)
JeffLebowski41
Apr 5, 01:18 PM
Don't give in Toyota!
Its our devices, and if we want to modify them for our own use, so be it.
That's not going to change. I'm fairly sure Apple wouldn't give a rip if some random Joe made a Scion theme. It's the fact that it's advertising that Apple won't get any part of. Certainly understandable that they would take this action. I really couldn't care less either way, though.
Its our devices, and if we want to modify them for our own use, so be it.
That's not going to change. I'm fairly sure Apple wouldn't give a rip if some random Joe made a Scion theme. It's the fact that it's advertising that Apple won't get any part of. Certainly understandable that they would take this action. I really couldn't care less either way, though.
JerMartin
Mar 31, 09:41 AM
Maybe I missed it somewhere in the thread, but I haven't seen anyone mention iTunes in 11A419 and wether it's been updated as well? :confused:
Rafterman
Mar 27, 09:56 AM
Yeah, cloud based video is going to work really well with those 2GB and 4GB data caps by the cell companies :rolleyes:
Icy1007
May 6, 01:27 AM
I seriously doubt that this will happen. ARM processors will never be able to compete with even AMD processors, let alone Intel processors. Leave ARM where it belongs. In the tablet/ultra portable market.
ericinboston
Mar 28, 10:58 AM
Not cool. Coming from an iPhone 3GS, I seriously don't want to wait.
Same here...I don't need it Day 1 but I don't want to wait till 2012 when my contract expires in Sept...I can go month-to-month but was really looking forward to a phone with more storage and better video/camera. By Sept/Oct there will be a lot of Androids to try...ditto for 2012.
I also want to see sometime this year a new iPod Classic and maybe a new Mini. iMac would be nice but they are still too pricey for my blood since 90% of the stuff I/we use our computers for are web-driven tasks (email, bills, web surfing, photo sharing, family blogs/website, etc).
Same here...I don't need it Day 1 but I don't want to wait till 2012 when my contract expires in Sept...I can go month-to-month but was really looking forward to a phone with more storage and better video/camera. By Sept/Oct there will be a lot of Androids to try...ditto for 2012.
I also want to see sometime this year a new iPod Classic and maybe a new Mini. iMac would be nice but they are still too pricey for my blood since 90% of the stuff I/we use our computers for are web-driven tasks (email, bills, web surfing, photo sharing, family blogs/website, etc).
-aggie-
May 3, 09:39 PM
Also where the hell is this lair???
DakotaGuy
May 6, 12:44 AM
Another option:
they may include an instant-on iOS in addition to an intel OSX environment. Several other manufacturers have done something similar.
Unless they want to make you pay for something you don't need... not necessary. The new Intel Macs that are being released right now have so much power that they could run every iOS app in emulated mode and the processor would hardly even notice it. That's today. Imagine where Intel will be in a couple of years? An ARM chip sitting next to an Intel powerhouse is not needed. As far as being instant on... I'd say my iMac wakes up from a sleep just about as fast as my iPad.
they may include an instant-on iOS in addition to an intel OSX environment. Several other manufacturers have done something similar.
Unless they want to make you pay for something you don't need... not necessary. The new Intel Macs that are being released right now have so much power that they could run every iOS app in emulated mode and the processor would hardly even notice it. That's today. Imagine where Intel will be in a couple of years? An ARM chip sitting next to an Intel powerhouse is not needed. As far as being instant on... I'd say my iMac wakes up from a sleep just about as fast as my iPad.
nuckinfutz
May 7, 11:54 AM
Second, I'm not sure what you mean by "We're moving from this era where the expectation should be that Cloud services at a basic level should be incorporated into the product without the vendor resorting to advertisements." If you mean that we should get free Cloud services without ads then I think you're completely wrong and I'm most worried about sites that provide free services and have absolutely nothing but VC cash to pay for it. And if you mean we should have the option of paying for Cloud services to avoid ads, then fine, but you can do that with Gmail, so I don't see why you think MobileMe is any better than Gmail (from the privacy perspective).
Lastly, I wouldn't lump Google and Facebook together when it comes to privacy. Sergey Brin and Larry Page have made very strong statements about their respect for their users and they understand that without the users they'd have no company. Eric has made a lame-brained comment or two, and Google Buzz screwed up, but they fixed it (and at least when you signed into Gmail they had the option to opt out of it).
Facebook is a whole different story. Their whole exec branch seems to disregard privacy and they've been rolling out auto-opt-in feature after feature that removes your privacy.
Eric Schmidt's comments about privacy are disconcerting to me
�If you have something that you don�t want anyone to know, maybe you shouldn�t be doing it in the first place.�
This is after the whole Google Buzz fiasco. There's money in trying to convince people to be open. Facebook and Google data mine consumer behavior to make money and consumers need to act like they got a good education and understand where they are being used.
The assumption that those that want privacy are doing something illegal is asinine.
Zuckerberg (Facebook) on privacy (http://www.readwriteweb.com/archives/facebooks_zuckerberg_says_the_age_of_privacy_is_ov.php)
Privacy is a lot like Laws. You give it up it's hard to get back.
Hey it's not a choice for everyone. I'm just at a point in my life where $6 and some change is going to put me out especially when my online data is not being mined for profit. I've been happier than I though I would with my MobileMe account. I'm on the west coast so i'm assuming my data center is in Cali and performance has been fine.
Lastly, I wouldn't lump Google and Facebook together when it comes to privacy. Sergey Brin and Larry Page have made very strong statements about their respect for their users and they understand that without the users they'd have no company. Eric has made a lame-brained comment or two, and Google Buzz screwed up, but they fixed it (and at least when you signed into Gmail they had the option to opt out of it).
Facebook is a whole different story. Their whole exec branch seems to disregard privacy and they've been rolling out auto-opt-in feature after feature that removes your privacy.
Eric Schmidt's comments about privacy are disconcerting to me
�If you have something that you don�t want anyone to know, maybe you shouldn�t be doing it in the first place.�
This is after the whole Google Buzz fiasco. There's money in trying to convince people to be open. Facebook and Google data mine consumer behavior to make money and consumers need to act like they got a good education and understand where they are being used.
The assumption that those that want privacy are doing something illegal is asinine.
Zuckerberg (Facebook) on privacy (http://www.readwriteweb.com/archives/facebooks_zuckerberg_says_the_age_of_privacy_is_ov.php)
Privacy is a lot like Laws. You give it up it's hard to get back.
Hey it's not a choice for everyone. I'm just at a point in my life where $6 and some change is going to put me out especially when my online data is not being mined for profit. I've been happier than I though I would with my MobileMe account. I'm on the west coast so i'm assuming my data center is in Cali and performance has been fine.
mBox
Apr 24, 05:32 PM
...This said, it could potentially make macs more expensive in the future....on what basis? has the iPhone and iPad gone higher in price as it progressed?
Our budget for a MacPro is almost a quarter of what it used to be 3 years ago :)
Our budget for a MacPro is almost a quarter of what it used to be 3 years ago :)
Adidas Addict
Apr 20, 04:42 AM
�499 for a white iPhone 5 and you can count me in, again. I've just sold my iPhone 4.
Now to carry on avoiding all the Verizon/AT&T nonsense on here. :rolleyes:
Word
Now to carry on avoiding all the Verizon/AT&T nonsense on here. :rolleyes:
Word
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